Простейший генератор объектов из префабов
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = System.Random;
public class CoinSpawner : MonoBehaviour
{
public GameObject coinPrefab;
public int coinCount = 1000;
// Start is called before the first frame update
void Start()
{
Random rnd = new Random();
for (int i = 0; i < coinCount; i++)
{
GameObject newCoin = Instantiate(coinPrefab, transform.position + new Vector3(rnd.Next(0, 20), 0, rnd.Next(0, 30)), Quaternion.identity);
}
}
}
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